About Us

A few words from the designer

Hi, I am John Erickson, inventor and designer of the SuperShooter2. Like most kids from the upper Midwest, I grew up playing hockey and was always looking for ways to better my game. One aspect of the game which continuously fascinated me was the hockey shot.  I was always shooting in the garage against a very beat up piece plywood (this was the era before shooting tarps and such), or into the chain link goal at the neighborhood rink or into the goal on the rink my father would flood in our back yard.  Besides this I would try training methods to improve my shot such as shooting with weighted pucks I made myself by drilling holes in pucks and filling them with lead. Also I would put weight on the back of my stick blade for shooting training session.  Beyond this I would work to build additional forearm and grip strength by doing endless pull ups, spring loaded grip pumps, and rolling up weights suspended by hockey laces on a hockey stick.  

This all seemed to help the hockey shot, but my conclusion was what helped the most was focused practicing ones pass, wrist, and snap shot, shot after shot, after shot!!  This meant shooting buckets of pucks, after bucket, after bucket.  Not too exciting, but it produced results! 

I was always looking for more efficient ways of picking up pucks,but never found one besides just confining the “rollers”   by having guide boards along the sides of my shooting area in the [REPLACE TEXT HERE].  Fast forward to the period my daughters were playing high school hockey.  I decided to try and see what I could come up with on a shooting system which returned the puck directly back to the shooter. It seemed like it would be possible shooting into an elliptical surface, the puck could be directed back to the shooter.  So I set out in the garage with a couple sheets of plywood and narrow sheet of HDPE to determine what the most effective curvature for returning shot pucks, and what the minimum speed the system would perform at.

I knew that if I was to commercialize the system it would be a long road so pursuing a patent was a must.   With a proven design in hand, a patent application was submitted, and eventually US Patent 7,662,054 B2 was granted on February 16, 2010.  
While the patent work was in process I decided to start showing it to teams and training centers.  Of course being a graduate of Michigan Technological University, they were one of the first teams I showed it to. Immediately they showed interest in the shooting training system which would return the puck directly back to the shooter AND display the shooters shot speed.  One improvement they felt was important was to increase the display size and suggested getting with the mechanical/computer engineering departments at Tech to see if they had a student team which would be interested in working on it.
One thing led to another, and ended up SuperShooter2 sponsored a Capstone Senior Design Project at Michigan Tech, which was set up to refine the current design and develop the mechanical, electrical, and computer components so it was ready to release for mass production. So a team of two mechanical, two electrical engineers, and an exercise science student was formed and they spent two semesters on it, accumulating 498 man hours refining the electronic five-hole version of this for product. While the electronic five-hole version was beneficial to players, through use at training centers it was determined a four corner system would create better results. And thus, the current system was born.